First read over Marco Casario Blog
Great news from 3GSM, Bluestreak Technology announced the future release of their MachBlue™ Mobile.
From there website:
Technical Highlights
Greatly exceeds the graphic capabilities of JAVA, BREW, and other native languages Supports large subset of Flash® 7 and ActionScript 2 Developer-friendly platform allows use of industry-standard Flash® authoring tools in tandem with MachBlue Studio Extensible scripting architecture to launch and control external applications and hardware Supports XML for dynamic data loading and OTA content updates Offers two architectures for maximum flexibility: a single-threaded version for low-end device RTOSs and a multi-threaded version for high-end devices Battery-efficient software design with no compromise between form and function Strong compatibility with existing applications and web-based coding practices Networking support (e.g., HTTP, UDP, WAP push, Bluetooth, IR) Modular code architecture enables fast porting to diverse handset profiles Includes Bluestreak’s APIs for mobile phones and mobile TV: o Call-handling features
o Agenda, contacts, and call log
o Messaging support
o Vibration
o Power usage
o Audio/video streaming and codecs
o Program info
o Video windows
In short that mean that we could easily link the power of J2ME (Java Mobile Edition) with the power of Flash Lite. It will certainly open a incredible number of possibilities for the developers.
I’m just wondering what is waiting Adobe to buy them so they could already create a version Flash Lite 3 compatible.
Ahmet
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not considering about the market and number of phones that support them, which one do you think is good for game developers? J2Me or flashlite? I am speaking about simple 2D platform based games.