As I blogged about some days ago, I had to wait before receiving my Flash Lite Player for my mobile phone and that did just get me crazy. But now I’ve received my Flash Lite Player 2, so I can test my applications.
The first part that takes my attention was shared object as I thought that if application doesn’t have over time memory, they may be useless.
[kml_flashembed movie="http://www.metah.ch/blog/image/soTest.swf" height="332" width="281"/]
Shared Object are easy to manipulate with Flash Lite, here’s a little application that write something in your mobile memory (you tell him what to write). After you close and reopen the application the saved object is still existing (might be useful to keep some important information about the user).
The shared Object will only work on your mobile phone not on debug mode (but it will on a normal Flash Player 7)
To test this, just install this application on your mobile, write a word and click on Insert then quit the application. After you reopen it, the size of the Shared Object will appear, if you click on Test you will see what you had written before closing it.
[kml_flashembed movie="http://www.metah.ch/blog/image/codeSwf.swf" height="400" width="380" /]
Download the fla
Here are the links for all Sessions of the Adobe Developer Week.
It’s seems that some are a bit slow, anyway this is a gold mine.
Here’s a little pattern I made for«homework» about the integration of usability in a website. Now that I’m nearly on holiday I found the time to transform it for Flash only.
Technical (about user system)
Accessibility (about user handicap)
Usability (user friendliness)
Refercing (about findability)
This pattern is more developer oriented (but can overlap the designer work).
Also these are the kind of thing « a bit boring » you don’t want to do at the end of a project (in my point of view).
I’ve cut the pattern in four entities:
What the size of the window where the browser is display? You don’t want a part of your site to be unseen. The content size must be adaptable until a reasonable limit.
The download speed of the user is important in the way you don’t want to publish high quality content to a 56 kb/s instead you give him a low quality (letting him the opportunity to change is a good usability point).
All this accessibility part must be taken seriously as it’s unethical that people with handicap can’t access information and soon illegal. Flash as some accessibility function, don’t forget to use them.
The eyes compatibility is to test that your user will see nearly the same thing (color change).
The size of the text must be resizable, small text are for some people unreadable.
You site needs to be readable by screen reader application, or it won’t be accessible to some people.
Heuristic has to be defined in the early development as some function has to be integrated in code).
User friendly means to not make people avoid to ask themselves « how do I what I want to do » it shall be obvious.
Backward and forward navigation is important to manage or people risk to be feeling uncomfortable on your website.
Html documents needs to be well meta-tagged and descripted.
Swf documents needs as well to be meta-tagged and descripted.
Important text can be over/under a swf. So search robots still can index your content (beware with Google politics about that).
A lot of thing could be added but I estimated that that was the main guideline to be follow for the user. Unfortunately all these things take energy, time and money but if not done, it really can kill your website.
Mariam Dholkawala (from Indiagame) presented yesterday a great presentation about Flash Lite and the work of Indiagame. The presentation was made possible by the work of The Boston Adobe Mobile and Devices User Group.
Cost and time effective development
Author once and deploy on multiple platforms
Easy refreshing/re-skinning of content
Easy and quick porting of content
Satisfies user curiousness for newer and richer content
Visually appealing content as compared to other platforms
global penetration of Flash Lite supported handhelds
Mariam has also list the reasons of embracing Flash Lite :
Typically what I would say to an anxious / septic client
A lot more of interesting things have been said, if you want more about this go check at BAMDUG for a membership.
If you are interested in attending this presentation and others please join the User Group by seding an email to: flashmobilegroup at gmail dot com. The User Group is open to anyone interested in Flash Lite from anywhere around the world.
I really have a lot of hope for Flash Lite, and the FL2 is great. But here in Switzerland the penetration of FlashLite 2 device is quite poor. And I never heard anyone but a developer wanting to pay for a plugin…
Try to buy the Flash Lite 2.0 Player from Switzerland and you will understand
My first link to the FL2 player made me go to the US adobe shop, which make impossible for me to buy (as I must go to the Switzerland Shop).
So I go to Switzerland Shop and logged in, then it sends to the France Adobe Store. In the French Shop they ask me to log in (one more time), and give me a nice 404 error…
Ok ok, let’s make a search, bring me to another “page not found” …
Back to the Flash lite product page (which I couldn’t found in French) brings me back to the US-Store and make an infinite loop for me quest.
I don’t even talk about the new registration process, which I can’t even access. And when I finally access it, it returns to the US STORE.
Anyway there is note :
Due to a technical issue, you may not be able to complete your request at this time. Please email your Nokia handset model, IMEI#, and your email address to firstname.lastname@example.org for a copy of Flash Lite 2 player.
So please send my Flash Lite player 2 :)) I just have buy a new mobile and I can’t even test it …