Monthly Archives: November 2006

More News About Apollo

Mike Chambers has posted an update about Apollo on his blog. He talk about general update in the developemnt of Apollo and present a simple example of write/read file system.
Some interesting quotes :

[…]Remember, that this is a full HTML engine (WebKit), so all HTML, CSS, JavaScript, etc… is supported.
[…]take an ActionScript object and write it out to the file system (or read it from the file system). Using the registerClassAlias API or meta data, you can even serialize and de-serialize custom classes. This makes it super simple to persist application state between sessions.
[…]The team is now starting to work on the next release (M3). Tons of new stuff going in including support for HTML / JavaScript based applications[…]


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Apollo Developer Release Timeline

Just read on DMXzone about the new presentation of Mike Chambers. After making a short introduction to Apollo, he speak about the “tentative timeline” of Apollo Developer Release. It will be early 2007 if the timeline is respected. In his presentation he also shown some example of Apollo app. but no new example (for 3 month I guess). Anyway the presentation is interesting to watch, and I can’t wait to have the dev. release under my keyboard 😉

links :
Adobe Apollo Labs
Presentation slides (from Ted Patrick)

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Adobe: to sue or not to sue Microsoft, that is the question

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[…]Adobe is struggling to discover how to turn its applications into advertising supported free software over the Internet, with Adobe CEO Bruce Chizen explaining in German that Google’s success with Picasa is something they cannot ignore.

However getting Photoshop to work through a web based interface would simply be too slow at this stage, claimed Chizen. Adobe are working closely with Google and other Web 2.0 companies using Flash to stream video over the Internet.[…]

Read from ItWire


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Wireless power!

Incredible but soon real!

[…]The concept exploits century-old physics and could work over distances of many metres[…]A simple copper antenna designed to have long-lived resonance could transfer energy to a laptop with its own antenna resonating at the same frequency. The computer would be truly wireless.[…]

Read more from BBC


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AUGGenève Première rencontre

AUGG logo
La première rencontre de l’AUGG (Adobe User Group Geneve) se déroule aujourd’hui à 18h.
Si vous êtes dans la région de Genève et que votre emploi du temps vous le permet, venez nous rejoindre pour le verre de présentation! La séance sera relativement courte et à pour seul but de nous presenter et de rencontrer les personnes interessées à faire partie du groupe.

Vous pourrez nous trouver à l’établi (3 rue écolde-de-médecine)

Affiche AUGG
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FoxyTag, a free, legal and collaborative system to signal radars on mobile phones

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There is a lot of buzz about FoxyTag (free, collaborative system to signal radars (speed camera) on mobile phones. This freeware is develop at The Advanced Systems Group from Geneva University. It’s still in beta version but it works.
A German magazine (der Spiegel) even talk about Solidarity 2.0 to describe it.
This freeware work with a lot of mobile (it’s Java), but need a GPS-Bluetooth hardware.

The idea consists in posting virtual tags close to radars in order to warn other drivers. These users will then get an alarm when they are closer than 15 seconds to a critical point, and a red point locating the radar appears on their screen. You can signal a radar by pressing the key “1” of your mobile phone and signal that a radar disappeared (you get an alarm but you do not see any speed camera) by pressing “0”. You are also invited to signal radars that are already tagged; by confirming their presence, you create trust link with other users and get more reliable information. The system excludes automatically users that do not vote “like the others”. Roughly speaking, the more you participate, the more the information you get is reliable. FoxyTag is a “collaborative” system. Tags posted by FoxyTag are directional. So, tags posted for users driving in the opposite direction won’t be signalized to you. Fix or mobile speed cameras are treated the same way.

It should work worldwide but some place must be tagless as the tag are human positioned.
If your are lucky enough to have a GPS & a compatible mobile go download it, your wallet will thank you 😉


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Get paid for the work you’ve done

[kml_flashembed movie=”” height=”208″ width=”180″ /]

Here is a little application I’ve developed, still in beta but Free 😉
The application name is meTimer, the main goal is to count the time you spend doing some work.
It need Flash Lite Player 2 installed on your mobile.
For example, as a freelance you may work on different project and forget how many time you have spend working. MeTimer can be turn off during working time. You only have to tag the start time and the stop time. You can even turn off your mobile but you won’t loose any seconds.
It’s only a beta by now but is working. There is a payment lock but by now it isn’t activate. Although you must make all the payment process to activate your version.

Step by step installation :
1- Download meTimer.swf ( you need Flash Lite 2.0 on your mobile)
2- Copy it into your Flash folder
3- Run meTimer.

Step by step activation :
4- The first time your run meTimer you’ll be asked to create a new work (enter a name)
5- Press “save”
6- You’ll then be on the home.
7- Press[7] on your mobile keyboard
8- Click “buy now”
9- Enter all information, if your (Imei number doesn’t show it’s not that bad)
10- Click “send”

11- Press “home”
12- Create a new work (press 4)
13- Click “validate”
14- Enter the same passwords as in step 9

Voilà, meTimer is fully activate. Please if you use it report bug.


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From Flash Lite to SIS

Flash Lite Logo
I’ve been lately doing a few research on Flash Lite topic.
In my point of view, one of the best arguments of Flash Lite was XML capabilities and Shared Object

Shared Object definition from flash help: Flash Lite shared objects lets you save data persistently to the user’s device. For example, you might use a shared object to save information between application sessions, such as user preferences or game scores. You use the SharedObject class to read and write Flash Lite shared objects.

I must admit that all work in theory very well. But only in theory (on desktop Flash Player), or I didn’t found yet the good way to make it work on my mobile.
So here is my problem, if anyone have a clue to solve it … please teach me.
I build a swf that use a shared object (creating & reading & rewriting).
Testing the swf saved in the right path works perfectly, but if I test the sis (created by swf2sis, from that same swf) it won’t work at all.
Well in fact it works well as long as I don’t stop running my application…which mean that it doesn’t save my Shared Object or that he save it but cannot access it again later.
I’ve send a mail to swf2sis but I had no answer so far.
I also asked on Flashmobilegroup and receive some information but didn’t found a good solution.
In fact it can be easily solved by using third technology (like Python or C) that would write a file, but I’m looking for a pure Flash Lite solution.

Did anyone encounter the same problem? Does it come from swf2sis, Adobe or my mobile exploitation system (S60 2nd edition)?
Here are the 2 files [sharedobject(zip)sharedobject(sis)] I used in my test, if you have time to test , it would be great.


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